Sportsmanship is a combination of things.
Its overriding goal is to give feedback
to players at the end of the tournament
of how their behaviors were perceived throughout
the tournament. This encourages people to
bring their best behavior and positive attitude,
reinforcing the goal that this is supposed
to be a fun weekend of playing with toy
soldiers and meeting other gamers.
If you feel you cannot bring a positive
attitude and contribute to this type of
atmosphere we ask you to please reconsider
your participation at our Grand Tournament,
as it may not be the venue and activity
for you. Happily there are plenty of alternatives
for everyone out there.
This year we are making some considerable
changes to how Sportsmanship will be scored.
The backbone of our Community Development
Team, Chris “Go-Go” Gohlinghorst,
has pulled together this great checklist.
Thanks go to a few of the great independent
events we attended in 2007. We think it
encapsulates the spirit of things and helps
clarify the type of experience we want people
to have at our Grand Tournaments. The points
break down as follows:
Sportsmanship
Checklist
Compulsory
Trappings These
are the items an opponent can
reasonably expect you to be prepared
with, including being on time
and playing promptly .
Did
your opponent show up on
time (or early)?
1 Point
Did
your opponent have all the
materials they needed to
play (dice, templates, army
list, rules for their army,
rules for the game)?
1 Point
Did
your opponent play their
turns in a reasonable amount
of time (taking in account
time to plan strategy, and
includes playing throughout
all the phases)?
1 Point
Game
Play
These items include courses of
action your opponent took during
the game or in deciding what to
field in their army.
Did
your opponent measure accurately
for both model moves and
shooting distances?
1 Point
Did
your opponent solve rules
disputes by showing you
the relevant passages in
their rulebook (or, if that
could not be found or remained
confusing, was amicable
about bringing over a Rules
Judge)?
1 Point
Was
your opponent’s army
easy to understand with
clear conversions or completely
WYSWIG?
1 Point
Do
you think your opponent
built an army based on the
theme of the relevant gaming
universe and supplied background
for that army (as opposed
to a force built purely
for winning with little
or no regard to that army’s
established background)?
1 Point
Behaviors
These items include basic social
skills.
Was
your opponent of good humor
and amicable when not concentrating
on strategy or planning
out moves (this does not
mean they put on a one man
circus for you, but rather
was not angry/grumbling/complaining/obtuse
during your game)?
1 Point
Was
your opponent helpful in
explaining correct rules,
explaining how their army
works?
1 Point
Win
or lose, was this person
the type of opponent you
look forward to playing
again?
1 Point
This will mean that players can earn up
to 10 sportsmanship points per game for
a maximum total of 50 points. You will notice
that the behaviors expected by competitors
are covered in these questions. While you
won’t love every game you play (or
every opponent) there is a standard level
you can reasonably expect to provide you
with a positive overall experience.