No more than 1,750 points may be spent
on the creation of your army.
Armies must follow all restrictions on
army selection from their own Codex.
Only the main army list be used for the
army in question. No appendix lists are
permitted.
Special
Characters are permitted, subject to the
normal restrictions for that character in
the Codex.
Only armies from the following Codexes
may be taken at the Grand Tournament:
- Codex: Space
Marines
- Codex:
Space Wolves
- Codex:
Black Templars
- Codex:
Dark Angels
- Codex:
Blood Angels - White
Dwarf Update
- Codex:
Imperial Guard
- Codex:
Daemonhunters
- Codex:
Witch Hunters
- Codex:
Eldar
- Codex:
Dark Eldar
- Codex:
Orks
- Codex:
Necrons
- Codex:
Tau Empire
- Codex:
Tyranids
- Codex:
Chaos Space Marines
- Codex: Chaos Daemons
These army lists will be used with the
following addendums:
Space Marines
- Traits may be used; if using a Chapter
with traits defined in the Codex then
those traits must be used
- Be aware that clarifications
have been issued explaining how to use
Codex: Space Wolves in conjunction with
Codex: Space Marines. These clarifications
apply for the Grand Tournaments and can
be found here.
- Space Marine armies may use Inquisitorial
allies as defined in Codex: Daemonhunters
or Codex: Witch Hunters
Imperial Guard
- Doctrines may be used; if using a regiment
with doctrines defined in the Codex then
those doctrines must be used.
- Imperial Guard armies may use Inquisitorial
allies as defined in Codex: Daemonhunters
or Codex: Witch Hunters
Forces of the Inquisition
- Inquisitorial armies may take Space
Marine or Imperial Guard allies as defined
in Codex: Daemonhunters or Codex: Witch
Hunters
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