Introduction
Why all these rules? We want everyone who
comes along to play in our Grand Tournaments
to know what to expect, from how we score
the competitive aspects of the event to
the kind of behavior everyone can expect
to see. With our expectations clearly spelled
out we want to help you manage your expectations.
By purchasing a ticket you are agreeing
to abide by the rules set out below.
The 2008 GT Rules are also covered in the
2008 Tournament Player Packet PDF, which
is more convenient for printing.
Download
the 2008 Grand Tournament Player Packet
(112 KB PDF - Download
Adobe Reader here.)
Judges and their Rulings
The Grand Tournament setup defines a Judge
in the following manner. Judges are staff
or employees of Games Workshop, or an appointed
agent of Games Workshop. Judges are responsible
for the adjudication of rules, and insuring
the safety of the participants. This responsibility
means that a judge’s ruling, decision,
or safety warning is final. Participants
are advised that the decisions of the Judges
will apply to them from the moment that
they enter the event.
Judges will not entertain any discussion
once they have made a decision. This includes
safety warnings, rules adjudications, Army
Appearance points, Sportsmanship points,
and Battle Points. Judges will post current
Battle Point Totals with each new round
of table assignments. If participants find
that the Battle Points posted do not match
with what they believe they have earned
then they should address the possible discrepancy
with the Judges at the head table.
Judges have strict instructions to work
as a team, and be as consistent as possible.
Judges will handle difficult situations
and previous adjudications as they occur.
Please note that adjudications are for the
current event. Adjudications from past events
will not be considered.
Number of Games
Competitors will play FIVE (5) Grand Tournament
games over the weekend, THREE (3) on Saturday
and TWO (2) on Sunday. Each game will always
be against an opponent you have not previously
played at that event. You are expected to
be at your table around 10 minutes prior
to the posted start time. This is time for
introductions, setting terrain, exchanging
army lists, and clarifying any issues. You
will have 2.5 hours for each game. This
Game Time is for deployment of troops and
playing the game.
How Pairings Work
For the first round you will be randomly
assigned to a table and opponent. We know
that people often travel to our Grand Tournaments
with a group of their friends. For the first
round we will endeavor to ensure that you
are not paired against someone you play
on a regular basis.
For subsequent rounds we will use the
system known as the Swiss System, where
players face off against those with relatively
similar scores (based on Battle Points only).
If you end up paired against a player you
have previously played in the tournament,
please raise your hand and a Judge will
sort out a new opponent (of a similar caliber)
for you.
Special Case: For rounds two and three,
if you are paired against someone you play
against on a regular basis, you are unable
to switch opponents. It is simply too early
in the tournament to relax this rule. For
rounds four and five, if you are paired
against someone you play on a regular basis
AND you are placed in the lower 50% of the
field our Judges will sort out a new opponent.
If you are placed in the upper 50% of the
field you are unable to switch opponents
as this may cause an unfair imbalance in
the final results.
Timing
The schedule for each event will be posted
online prior to the event. The schedule
will also be posted at the event. Competitors
are expected to be at their assigned tables
before the designated start time of the
round (we expect 10 minutes before). If
your opponent does not arrive within 15
minutes of the start time for the game,
then they will have been considered to have
conceded the game. Raise your hand and our
Judges will find you a new opponent. If
you arrive late and your opponent has been
assigned a new opponent, then there is a
chance you may not play in that round. Do
NOT be late!
Tables and Terrain
All games for Warhammer and Warhammer 40,000
will be played on 6’ by 4’ tables.
All games for The Lord of The Rings Strategy
Battle Game will be played on 4’ by
4’ tables. Each table will contain
sufficient scenery for a competitive game.
Players will determine the layout of the
terrain. Full rules of how this is achieved
will be published in the Tournament Packets
distributed at the event.
Filling out your Results Sheets
Each Tournament Packet will contain FIVE
(5) Game Results Sheets, one of which needs
to be filled out swiftly on the completion
of each game. Once you have finished your
game and filled out the sheet you and your
opponent together must bring it to the Head
Judges table where the results will then
be entered into the Tournament database.
It is important that you fill in the information
as quickly and accurately as possible; this
will decide your ranking and ultimately
the winner of the Tournament. This will
then generate the new pairing for the next
round.
Army lists Allowed
There has always been a considerable amount
of confusion about this aspect, particularly
when army lists not originally intended
for hardcore competitive play have been
used for the Grand Tournaments. For 2008
it is very simple. We are allowing those
army lists that have an officially printed
Codex, Army Book, or Sourcebook. For specifics
on each system see the rules pages for Warhammer,
Warhammer 40,000 and The Lord of The Rings.
This will ensure that the armies you will
be facing at Grand Tournaments will have
been play-tested to the nth degree, and
all participants will have equal access
to the lists prior to the event.
You are required to bring at least two
copies of your army list to the Grand Tournament.
When you register you must hand over a copy
of your army list to the Judges who will
check it over the course of the tournament.
This is considered an “open”
tournament, where you are expected to show
your army list to your opponent prior to
the game and answer any reasonable questions
about it.
In addition, we have a standing rule:
If a new edition of an Army Book or Codex
is released less than 30 days prior to the
event we are running, then the previous
edition will be used. This is to give everyone
a chance to read the new list and understand
the way it now affects the game at large.
For complete clarity you should keep an
eye on the Updates page of this site for
the latest information.
Which Edition?
In some situations, we may have a change
of rules editions during the season. Our
standing rule for this situation is: If
a new edition of a game system is released
less than 60 days prior to the event in
question, we will use the previous rules
edition.
For complete clarity you should keep an
eye on the Updates page of this site for
the latest information.
Acceptable and Unacceptable Behavior
This one is fairly simple. Acceptable behavior
is that which you could expect to be comfortable
with in regular, everyday life. Unacceptable
behavior can include, but is not limited
to, physical abuse, verbal abuse, drunkenness,
and other behaviors deemed unacceptable
by Judges at the event. Be aware that, depending
on the situation, unacceptable behavior
may result in your ejection from the event.
Age Restrictions
The Grand Tournaments are designed as events
for our veteran hobbyists to compete against
other hobbyists of similar experience. As
such we have the following age restrictions:
1) All players must be 16 years or older
2) Players under 18 years of age must be
accompanied by a parent or guardian. By
“accompanied” we mean the parent
or guardian must be present in the hall
during the Grand Tournament games.
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